﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Sublimation
{
    public enum SlotKind
    {
        Empty,
        Root,
        Energy_transmition,
        Energy_transmition2,
        Base_weapon,
        Base_weapon2,
        NeedleGun,
        Sniper,
        Flame,
        Lightning,
        General_up,
        Energy_up,
        Sheild,
        Weapon_up,
        Attractor,
        AttractorFree,
        Repulsor,
        RepulsorFree,
        Mine
    }
}
